Monday, November 27, 2023

Hei Chao, Mountain Fortress

  Shanguo is a province defined by its rugged peaks, forested slopes, and fertile valleys. Two mountain ranges define its borders, branching off of the Imavant and gradually growing further apart, with a valley land between them that broadens as one goes east. It is down this corridor that invaders from the Imavant are most likely to pass. The Huo Dynasty began here as a humble family of pioneers. When they left to become the ruling house of Liangyu, a cadet branch of the clan remained behind to guard the region. This branch became the line of dukes known today as the Shan.

These lands are less densely populated than the east. Flat land is hard to come by, so animal herding is more common than farming. Many of the humans live semi-nomadic lives not much different than the canids of the Imavant. But some towns have sprung up. Timber is plentiful, and there are rich deposits of jade and other minerals. Silk is also an important product of the region, as it is in the east. Unlike the common practice in the east, the people of the west own their property outright, and jealously guard their rights to their land. But all owe fealty to the Dukes of Shan, and send a tithe of their produce to the stronghold of Hei Chao in the foothills of the southern range.

Hei Chao's charred sides tower above the surrounding hills, the relic of some wilder and more chaotic age. The mountain has stood quiet for as long as anyone can remember. Perhaps whatever primal fires once built this place have died off for good.

The outer surface is steep, almost sheer in places. The volcanic rock is smooth and slick, but crossed by jagged edges which wind and rain have scoured but not dulled. Scaling it would be a fool's errand. Breaching it would take some craft that engineers do not currently possess. Perhaps if all the black powder in the world were gathered, one could conceive of such a thing. As it stands, entrance into the old caldera is gained only by flight or by natural openings in the rock, the tunnels that molten stone once ran through long ago. How many of these there are is a state secret. Only one entrance is publicly known, but all are guarded carefully.

Beyond the bronze gates and the cool tunnel, one comes into a bowl-shaped landscape surrounded by the mountain's dark wall. The caldera floor is green and fertile. A small lake lays at the center, well-stocked with fish. The plains north of the lake are given to farms and orchards. The east and west sides are pastures for sheep and cattle. Close to the north wall are pastures for the famed sheng runners, the mounts the army uses for light cavalry.

As the ground slopes up, mansions and estates hug the sunny sides of the cliff. The earliest settlers chose to build their homes here where the most sunlight could be found. Many of these families still own their original plots, although some have fallen to obscurity. The palace of the dukes dominates the area. Further up, along the very walls of the volcano, are eyries for the zhao fliers. On most days a few of these can be seen drifting through the air high above or swooping down to snag a fish from the lake. Watch posts on the rim and outer slopes of the mountain are rotated constantly and most are accessible only by flight.

The southern side of the caldera is almost always shadowed by the cliff above it, and thus is less desirable real estate. Pigsties can be found here, along with farms of fungi and edible lichens, generally used for animal feed. Much of the area is given to storage pits and warehouses, stocked with provender, non-perishable food, and fuel for the cold winters. These stand near businesses such as slaughterhouses and tanneries, soap-makers and chandlers. A town has sprung up around these businesses. The inhabitants are commonly called shaders.

On the south edge of the lake, a rocky hill rises up. A fortress stands on its western side. Called the Rock of Last Resort, it is meant to be the fallback position in case the mountain is ever breached. This is where the soldiery train and drill, and where councils of war are generally held. There are said to be pits and caverns beneath it which contain food and weaponry for a prolonged siege, as well as dungeons to house dangerous prisoners. There are even whispers of secret passages that lead to caverns deeper still. In the summer when the northern slopes grow hot, the Duke and his family come here, to cooler but somewhat austere quarters. This also gives him a chance to check up on the store of supplies. Many courtiers and other slopers accompany them, and it is common for rich northern youths to go slumming in the shader taverns. Many a concubine got her start from the results of such adventuring, and several legendary fortunes have been lost in the town's gambling dens.

Anyone who grew up in Hei Chao will proudly tell you if they were born a sloper or a shader. Common chatter portrays slopers as spoiled and rich-- although no one would say this about the Duke and his family, Heaven preserve them. Shaders on the other hand are poor and scrappy. The truth is, of course, more nuanced.  Most of the estates and buildings on the north slope belong to the oldest families in the mountain. But that does not always mean that these families became wealthy, or maintained what wealth they did gain. Furthermore there are family servants and retainers who live on the slopes, as well as soldiers, scouts, and the trainers of the zhao fliers. Meanwhile in the shadowed side there are merchants, artificers, and warehouse owners who have done quite well for themselves, not to mention officers and soldiers who gained plunder in the war. Despite these facts, the stereotypes remain in the minds of most. The mild rivalry between the north and south sides will extend even to expatriates who have not been to the mountain in decades, should they chance to meet one another.

With its food supply and nigh-impregnable walls, the mountain is well defended. Its one weakness are its bronze gates, which now seem painfully vulnerable to cannon fire. True, the narrow tunnels they guard would still be a killing zone that could long be held by defenders. But much thought and debate is currently being held over strengthening the defenses. Some have suggested building iron gates at multiple points along the tunnels and hollowing out spots behind them from which to shoot projectiles. But given the scarcity of the new metal and of workers skilled in its use, this would be a considerable expense. Others have suggested a curtain wall in the caldera itself to guard the opening of the main tunnel. But how much of the valuable space inside the mountain should be reallocated for this is unclear. No one is eager to give up their land for the project, but by the same token no one wishes to see the mountain fall to the King's men.

Friday, November 17, 2023

Wednesday, November 15, 2023

The Palace of Pride

    Thought I'd use the AI art generator to come up with some locales based on the Seven Deadly Sins, mimicking the style of Gustave Dore. I'm rather pleased with the results.

    Yes, I'm aware that there are errors (or "scuff" as we call it in the biz) and choices that no sane architect would ever make, but I rather think they add to the charm of the thing. Anyway, a certain amount of surrealism is to be expected in any allegorical piece.

    Here's the first set. The prompt was "The Palace of Pride. Engraving, Gustave Dore." (Yes, that is a Spenser reference.)










Tuesday, November 14, 2023

The Untold Tales of the Round Table




Introduction: In which the Author explains his Intentions, in the Form of a Prologue


Many diverse and sundry tales have been told, whether by Geoffrey of Monmouth, universally condemned as a liar, or Sir Thomas Malory, who probably made stuff up too, but did it with style. Of these twain, most of the tales of King Arthur and the Knights of the Round Table have come down to us. However there were some tales which neither Monmouth nor Malory saw fit to include in their works. These have been collected from various sources, and I list here a portion of the Table of Contents, so that the reader may have a sampling of the flavor of these tales.


BOOK II

CHAPTER III-- Wherein Merlin transformed himself into a sparrow.

CHAPTER IV-- How that sparrow was immediately eaten by a hawk.

CHAPTER V-- How that hawk had gross indigestion.

CHAPTER VI-- The hawk landed on the ground and bashed its head repeatedly against the bole of an oak tree, to render itself senseless.

CHAPTER VII-- How it fell senseless and was immediately consumed by a bear.

CHAPTER VIII-- How the bear was fallen upon by hunters, which slew it

CHAPTER IX-- How it was prepared for a meal in King Arthur's court (with a list of the various herbs and spices which were used to prepare it)

CHAPTER X-- How when the bear was opened, Merlin emerged alive and unharmed

CHAPTER XI-- How the Knights of the Round Table did vomit, and swore never to eat bear again (or at least during Lent)


BOOK III

CHAPTER IX-- How Gutred, leader of the Saxons, defied Arthur by speaking unfavorably of his parentage.

CHAPTER X-- How Arthur responded in kind, referring to Gutred's mother in ungentlemanly terms.

CHAPTER XI-- More of the same.

CHAPTER XII-- Gutred's reply.

CHAPTER XIII-- Lancelot's rebuttal.

CHAPTER XIV-- More of Lancelot's rebuttal (This chapter has unfortunately been edited by a scribe who wrote in the margin: "By the Saints, never should a Christian man hear such churlish speech!)

CHAPTER XV-- The resulting battle and slaughter which ensued due to Lancelot's outrageous smack talk.


BOOK IV

CHAPTER XXXVII-- Wherein Sir Lancelot, having gotten high off of Merlin's herbs, went berserk

CHAPTER XXXVIII-- How he slew seven knights of the Round Table who went to subdue him, lopping off their heads

CHAPTER XXXIX-- How he didst also slay many commoners and many Pictish prisoners of war (but no one cared about them, for they were Picts)

CHAPTER XL-- How Merlin didst reattach the heads of the seven knights and caused them to have the semblance of life

CHAPTER XLI-- How in this state they didst prophesy and show many marvels

CHAPTER XLII-- Having ceased their prophesying, they didst march into the churchyard and dig for themselves seven graves, and bury themselves in them


BOOK V

CHAPTER XII-- How there was some confusion about the names and identities of Sir Belvidere and Sir Bedivere, due to careless pronunciation


But I shall not weary the reader. It is obvious why these tales were not included in Malory's work, being of sensational and sometimes contradictory material. One excerpt however, I wish to draw to the reader's attention in full and shall hopefully do so in another missive.

Monday, November 13, 2023

Liangyu, a Kingdom Divided

  To the east of the Imavant is a land in turmoil.

For centuries, the Huo Dynasty ruled Liangyu in prosperity and peace. In the west, a line of border Dukes known as the Shan defended the kingdom from sporadic incursions of canid tribes. Science and art flourished in a thousand forms. All seemed well.

King Chengshi took as his chief wife a daughter of the Shan, in a move meant to cement the bonds between the two families. The son of this union, Prince Chou, was designated the heir and grew to be a well-respected soldier and statesman. But the King, nearing old age, developed an infatuation with a young concubine named Xiyi and began to dote on her to the exclusion of all else. Eventually he installed her as the new Queen and named their newborn son the Crown Prince. After an attempt on their lives, Prince Chou and his deposed mother fled to her father's court in the west. Outraged by the shameful treatment of his daughter and grandson, the mighty Duke of the Shan raised the banner of rebellion. Allying with some canid clans, he brought war to Liangyu.

The King was unpopular and few nobles answered his call to arms. Were it not for the wooden automatons that made up the bulk of his army, it is doubtful he would have held out. In the event, the first battle was close-fought, and both sides fell back to lick their wounds. Afterward, the Shan alliance with the dogmen galvanized the King's vassals to rally to his side, fearful that their lands and titles would be conquered by the barbarians. The war dragged on, and neither side could win a decisive victory.

This was all decades ago. Both King and Duke have passed on, but the war continues, in spurts and lulls, among their descendants. The concubine's son now reigns in the east, backed by his nobles and the family of artificers who create his automatons. In the west, Chou's three sons maintain their father's right to the throne, and with the help of the Shan and their canid allies they seek to claim it.

The cultures of the two factions have begun to drift apart, or perhaps the ongoing conflict has simply revealed divisions which already existed. The coastal east looks to the sea and the southern jungles of Argathras, importing exotic goods-- and faiths. The creed of the Teacher has begun to take root in the this country, to the discomfort of some of its more conservative elements. And everywhere one sees the various types of automata and other devices that have been developing over the past few generations. The west, by contrast, is landlocked. But it holds a near monopoly on the brisk trade which runs north thru the Sokot Desert and then west to far-off lands. The Duke's people have become experts in silk production-- as have many of their canid allies. While the dogmen had long been some of Shan's most implacable foes, a common enemy (with rich lands to plunder) seems to have united the two groups. How long this arrangement can truly last, who can say.

Automata are rare in the lands of the Shan. The easterners guard the secrets of their craft closely, and many of the rural folk of the west distrust their innovations. They tend to view the east as decadent, dishonest, and far too quick to put their trust in lifeless machines. Meanwhile, the easterners take pride in their sophistication and progress, viewing the Shan as blunt rubes, or even barbarians. Their alliance with the dogmen is felt to be a deep and unimaginable betrayal. But, they grudgingly admit, Shan courage and resourcefulness is undeniable.

Still, it is too simple to dwell exclusively on the two warring houses. Some nobles are still trying to maintain neutrality, and others seek to play the factions against each other. A few have switched sides, some more than once. There are also isolated clans and domains which have never bent the knee to the Huo kings. There are commoners just trying to go about their business in peace. And there are more unusual characters too. Wandering scholars go about, unearthing old secrets. Alchemists travel across the kingdom to procure ingredients for their elixirs, leaving strange rumors in their wake. Students of the martial arts hone their bodies to the breaking point in pursuit of perfection. And, of course, rogues of all stripes ply their shadowy trades on both sides of the border.

And, in the background, lurk wilder and stranger things.

Tuesday, November 7, 2023

The Whistler

In general, the aerial creatures of Mars known as "drifters" consume food by ingesting their prey whole. This keeps most from being a great threat to human visitors, as they are limited to swallowing creatures smaller than themselves. The toxins in their tentacles are still harmful to a human, and a drifter that feels threatened or startled is likely to lash out. But most kinds will tend to avoid human-sized beings if possible.

There are, however, two main exceptions. We will discuss one today.


The whistler is a drifter that has several specialized tentacles which contain "leeching tubes". Once it has paralyzed a victim with its toxin, it inserts the leeching tubes into its prey and proceeds to suck up nutrients from the victim's body. This method of feeding allows the whistler to live off creatures larger than itself, and also to share its prey with others of its kind.

In other words, they hunt in packs.

Like most drifters, the whistler propels itself by forcing air through its aeolian ventricles. This method allows it to reach roughly the speed of an average human's walking pace. Faster speeds require preparation. The whistler has a specialized bladder-like organ which it will gradually fill with highly pressurized air. To achieve top speed, the whistler will let the air out in a swift stream, pushing the animal swiftly forward and causing the high-pitched sound for which it is named.

They commonly rely on ambush tactics, using trees or rocks as cover, tethering themselves with their tentacles. Conserving their energy by remaining in one place, they can go for months without eating. Once suitable prey comes within range, they emerge and strike quickly with a speed burst.

Conversely, whistlers may simply drift on the air currents. They can even harness a favorable wind by extending a retractable fin known as the artemon, which functions as a sail. This is useful for longer migrations or excursions in search of prey. Once a potential target is spotted, a pack may stalk their quarry, gradually hemming it in on all sides. Their energy expenditure is fairly low when moving at a normal speed. If they can tire out their quarry, they will move in when it stops to rest or collapses from exhaustion. If they seek to end things more quickly, they may use the speed burst to close the distance. 

Whistlers are opportunistic, and will not hesitate to feed off another predator's kill if possible. They may even scavenge carcasses that have been dead for some time. Like most drifters, they can use their tentacles to snag smaller prey, such as birds or small skyrays, which they swallow whole. The paralytic toxin numbs the animal while it is digested in the main compartment of the whistler's body. A whistler's digestive system is highly effective. Even bones and cartilage are  broken down and consumed.


Whistlers have no fear of humans and will actively hunt them if they sense an opportunity. Even one sting may leave you unable to move for hours-- long enough for a whistler pack to completely exsanguinate you. Dress in thick clothing that covers the majority of your body. If you should encounter a whistler, fire is typically the most effective method of dealing with them. The gas which keeps them aloft is highly flammable. Be careful not to get caught by the resulting explosion. The whistlers are wary of fire and the sight of it may be enough to keep them at bay-- for a time. They probably can afford to outwait you.


Author's note: I had to watch this during research, so now you do too. Them's bloggin' rules.