Although there are many provinces in Liangyu, they are controlled by about two dozen clans. Some of these are descended from retainers of the Huo at the time of their ascension to power, rewarded with fiefdoms for their loyalty. Others are cadet branches of the Huo, given lands to tame in the hopes that they would not vie for power at home. Some houses were ennobled by the previous dynasty, the Mi. Their loyalty has always been somewhat suspect. And a very few are older than the Mi: ancient lines of tribal overlords and petty kings that were allowed to keep some measure of status under the shadow of the great Unifier. This is a strange and disparate lot even by the standards of this strange and disparate land.
The Huo Kings demand that each of these noble houses send a male of their line to serve at court for the duration of the war. These hostages are commonly called Gongzi, which roughly means something like Lordling or Scion. The full title would run something like X, Scion of House Y and Member of the King's War Council. The Scions represent an unusual class in this city. Some have embraced their calling as members of the King's Council and seek to support the war effort with efficiency and fervor. Others have succumbed to the temptations that privilege brings, and spend much of their time in decadent pursuits. Most have ambitions, goals, and vendettas which may or may not match up with those of their clan.
For the DM, this roll chart may be a starting point for creating unique Scions for the party to interact with. A Scion can be a useful patron or a powerful antagonist.
Personal Name, d20
1 Ai
2 Mian
3 Yan
4 Zhe
5 Dan
6 Shen
7 Fengren
8 Yuan
9 He
10 So
11 Jin
12 Guang
13 Ruoshan
14 Buzhu
15 Shing
16 Zifu
17 Ki
18 Huang
19 Jia
20 Dun
Clan Name, d20
1 Jiang
2 Ji
3 Yao
4 Si
5 Yun
6 Ren
7 Gui
8 Peng
9 Balu
10 Zhen
11 Mi
12 Kiu
13 Fo
14 Kai
15 Wen
16 Hong
17 Fang
18 Gong
19 Chen
20 Sun
Clan Symbol, d20
1 Sun Bird
2 Two Cups
3 Three stars
4 Stag
5 Five Bats
6 Pheasant
7 Stone Chimes
8 Dagger-Axe
9 Pearl in the Fire
10 Double lozenge
11 Rhino horns
12 A sprig of coral
13 Pomegranate
14 Pine Tree
15 Peach
16 Lotus Flower
17 Tiger
18 Heron
19 Tortoise
20 Kirin
Clan origin, d6
1 Ancient line, Pre-Unification
2 Cadet branch of the Mi
3 Ennobled by the Mi
4 Retainers or Allies of the Huo
5 Cadet branch of the Huo
6 Foreigners annexed by the Huo
Physical Appearance, d6
1 Short
2 Fat
3 Average
4 Slender
5 Brawny
6 Tall
How old was this Scion when he first came here?
d20, add ten to roll. 11-30
How long has he been here?
d20, add ten to roll. 1-20
Temperament, d6
1 Testy
2 Proud
3 Mocking
4 Relaxed
5 Reserved
6 Outgoing
Servants and Retainers, d6
Their morale is...
1 Unanimously loyal, to the death.
2 Mostly loyal, some outliers.
3 Fond of their lord but lack respect for him.
4 Fear and respect; loyalty but no love.
5 Frustrated.
6 Borderline mutinous.
Vice, d6
This Scion's weakness is...
1 Women. Can't resist a pretty face.
2 Wine. A connoisseur of all types of alcohol.
3 Gambling. Lives for the thrill of the game.
4 Hunting. Lives for the thrill of the chase.
5 Narcotics. High off his gourd.
6 Music. Acquiring a collection of musicians.
Home, d6
1 Cheap house in dockyards
2 Barracks (officer in the guard)
3 House in Oldtown
4 Palatial estate in Oldtown (entire block)
5 Estate in the country
6 King's favorite, has a house on the palace grounds
Rumors (optional), d6
1 High-voiced and beardless. May not be the man he makes out to be.
2 Was sent here as punishment for some crime against the clan.
3 Is plotting against the head of the family.
4 Has connections to Mutsai's criminal element.
5 Is rumored to dabble in esoteric practices.
6 Has the ear of Clan Yeng and has even been inside the Grand Lodge.
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